Parts Side |
Solder Side |
GND |
A |
1 |
GND |
GND |
B |
2 |
GND |
+5V |
C |
3 |
+5V |
+5V |
D |
4 |
+5V |
-5V |
E |
5 |
-5V |
+12V |
F |
6 |
+12V |
key-key-key |
H |
7 |
key-key-key |
Coin Counter 1 |
J |
8 |
Coin Counter 2 |
Coin Lockout 1 |
K |
9 |
Coin Lockout 2 |
Speaker (-) |
L |
10 |
Speaker (+) |
Audio (note 1) |
M |
11 |
(note 1) Audio |
Red |
N |
12 |
Green |
Blue |
P |
13 |
Sync |
GND (video) |
R |
14 |
Service |
Test |
S |
15 |
Slam |
Coin 1 |
T |
16 |
Coin 2 |
1-Start |
U |
17 |
2-Start |
1-Up |
V |
18 |
2-Up |
1-Down |
W |
19 |
2-Down |
1-Left |
X |
20 |
2-Left |
1-Right |
Y |
21 |
2-Right |
1-B1 |
Z |
22 |
2-B1 |
1-B2 |
a |
23 |
2-B2 |
1-B3 |
b |
24 |
2-B3 |
|
c |
25 |
|
|
d |
26 |
|
GND |
e |
27 |
GND |
GND |
f |
28 |
GND |
Note 1:
Audio in some cases might be unamplified audio, or it might be
the second speaker output with a stereo game.
Track ball interfacing:
The standard mentions the following mapping for trackball
to joystick inputs. Note this has not been confirmed.
Up | Horizontal Direction |
Down | Horizontal Clock |
Left | Vertical Direction |
Right | Vertical Clock |
|